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league-of-legends-hack-lab

Advanced League of Legends hack-themed gameplay analysis lab for studying mechanics, decision-making, combat patterns, performance and match statistics

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League of Legends Hack Lab

League of Legends Hack Lab is a research-oriented toolkit for analyzing League of Legends gameplay, combat decisions, champion performance, mechanical consistency and match patterns.

The project organizes gameplay data into structured insights that can be used for performance review, training and competitive analysis.


🧠 Project Overview

                    LEAGUE OF LEGENDS
                           │
                           ▼
                 ┌───────────────────┐
                 │    Match Data     │
                 └─────────┬─────────┘
                           │
          ┌────────────────┼────────────────┐
          ▼                ▼                ▼
      Mechanics          Combat          Decisions
          │                │                │
          └────────────────┼────────────────┘
                           ▼
                ┌────────────────────┐
                │   Analysis Engine  │
                └──────────┬─────────┘
                           │
             ┌─────────────┼─────────────┐
             ▼             ▼             ▼
          Patterns       Metrics       Insights
             │             │             │
             └─────────────┼─────────────┘
                           ▼
                  PERFORMANCE REPORT

⚡ Features

🎯 Mechanics Analysis

  • Ability usage tracking
  • Skill-shot accuracy metrics
  • Combo consistency
  • Reaction timing analysis
  • Mechanical error detection
  • Input pattern analysis

⚔️ Combat Intelligence

  • Damage efficiency
  • Kill participation
  • Fight duration
  • Trade efficiency
  • First-action analysis
  • Teamfight performance

🧭 Decision Analysis

  • Positioning patterns
  • Rotation decisions
  • Objective timing
  • Map movement
  • Risk/reward evaluation
  • Repeated decision patterns

📊 Performance Metrics

MetricPurpose
KDAOverall combat performance
CS/minFarming efficiency
GPMGold generation
DPMDamage output
Vision ScoreMap information
KPTeamfight participation
Death TimingMistake analysis
Objective ImpactMacro performance

🔬 Analysis Pipeline

RAW MATCH DATA
      │
      ▼
DATA NORMALIZATION
      │
      ▼
EVENT EXTRACTION
      │
      ├── Champion Events
      ├── Combat Events
      ├── Objective Events
      ├── Movement Events
      └── Item Events
      │
      ▼
PATTERN DETECTION
      │
      ▼
PERFORMANCE SCORING
      │
      ▼
INSIGHT GENERATION
      │
      ▼
FINAL REPORT

📦 Example Data

{
  "match_id": "sample-001",
  "champion": "ExampleChampion",
  "role": "mid",
  "metrics": {
    "kills": 9,
    "deaths": 4,
    "assists": 12,
    "cs_per_min": 7.4,
    "damage_per_min": 681
  },
  "analysis": {
    "mechanics": 87,
    "positioning": 79,
    "decision_making": 84,
    "teamfight": 91
  }
}

🧩 Core Modules

Combat Analyzer

Evaluates individual fights and identifies:

  • favorable trades
  • inefficient engagements
  • ability timing
  • damage windows
  • target selection
  • fight outcomes

Mechanics Analyzer

Tracks mechanical consistency across multiple matches.

MATCH 01 ████████████████░░ 82%
MATCH 02 █████████████████░ 87%
MATCH 03 ███████████████░░░ 79%
MATCH 04 ██████████████████ 91%

Decision Matrix

Converts gameplay events into decision categories.

             LOW RISK      HIGH RISK
             ────────      ────────
GOOD         SAFE PLAY     HIGH IMPACT
BAD          MISSED VALUE  THROW

Performance Engine

Combines multiple metrics into a single analytical profile.

Mechanics        █████████████████░░ 87
Combat           ████████████████░░░ 83
Positioning      ███████████████░░░░ 78
Decision Making  ████████████████░░░ 84
Teamplay         █████████████████░░ 88

📁 Project Structure

league-of-legends-hack-lab/
│
├── data/
│   ├── matches/
│   ├── players/
│   └── events/
│
├── analysis/
│   ├── combat/
│   ├── mechanics/
│   ├── positioning/
│   └── decisions/
│
├── metrics/
│   ├── combat_metrics/
│   ├── macro_metrics/
│   └── performance_metrics/
│
├── reports/
│   ├── match_reports/
│   └── performance_reports/
│
├── config/
│   └── analysis.json
│
└── README.md

📈 Match Intelligence

The project can build historical performance profiles across multiple games.

MATCH HISTORY
     │
     ├── Game 01 → Strong Laning
     ├── Game 02 → Weak Mid Game
     ├── Game 03 → Strong Teamfights
     ├── Game 04 → Poor Positioning
     └── Game 05 → Improved Macro
                    │
                    ▼
             TREND DETECTION
                    │
                    ▼
             PLAYER PROFILE

🏆 Performance Score

A sample scoring model:

Performance Score =
    Mechanics      × 0.20
  + Combat         × 0.25
  + Positioning    × 0.20
  + Decision       × 0.20
  + Teamplay       × 0.15

The weights can be customized for different analytical goals.


🗺️ Map Analysis

Map events can be grouped into:

  • lane states
  • rotations
  • objectives
  • vision events
  • jungle interactions
  • team movements
  • dangerous positions
          TOP
           │
     ┌─────┼─────┐
     │     │     │
     │  OBJECTIVE │
     │     │     │
 MID ──────┼────── BOT
     │     │     │
     └─────┼─────┘
           │
         JUNGLE

🔥 Research Goals

  • Identify recurring mistakes
  • Compare different matches
  • Measure mechanical consistency
  • Analyze fight efficiency
  • Study positioning
  • Track improvement over time
  • Build competitive performance profiles

🛠️ Roadmap

v0.1

  • Project architecture
  • Match data model
  • Basic performance metrics

v0.2

  • Advanced combat analysis
  • Mechanics scoring
  • Decision matrix
  • Historical trend analysis

v0.3

  • Champion-specific profiles
  • Interactive dashboards
  • Match comparison system
  • Advanced visualization

v1.0

  • Full analytics pipeline
  • Automated reports
  • Performance history
  • Competitive research dashboard

📜 License

This project is provided for research, gameplay analysis and educational purposes.


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