ABTanjir
blue-lock-rivals-auto-goal-script-reference
Blue Lock Rivals auto goal script reference for Windows, covering timing assumptions, client versions and interaction notes. Documentation, not a verified script release.
Documentation snapshot
README 快照
翻译暂时拿不到。
机器翻译的项目简介,仅供参考。原文在下方,也可以直接用浏览器自带的整页翻译 (Chrome / Edge 点地址栏右侧的翻译图标,或用右键菜单里的「翻译成中文」)。
下面正文是项目自己的英文 README。想读全文就用浏览器自带的整页翻译: Chrome / Edge 点地址栏右侧的翻译图标,或用右键菜单里的「翻译成中文」; 手机浏览器一般在菜单里。
本页保存的是公开项目资料快照,阅读过程不需要连接 GitHub。
Blue Lock Rivals Auto Goal Script Reference
Review auto-goal terminology, timing assumptions and client-version notes. This reference does not establish a working script or account protection.
English · Español · Português · Deutsch · Français · 简体中文 · 繁體中文 · 日本語 · 한국어
Why this tool exists
Shot profiles depend on the ball state, UI timing and the current experience build. A visible timing graph makes the trigger window measurable and gives private-session tests a repeatable baseline.
Interface tour
- 01. Shot profile cards for tap, charged and curve timing.
- 02. Power timeline with the detected release window.
- 03. Ball-state indicator for possession and target conditions.
- 04. Private-session switch and start/pause controls.
- 05. Run history for comparing timing changes between builds.
At a glance
| Function | What you get |
|---|---|
| Input | Client build + test settings |
| What you get | Reproducible private-session setup |
| Output | Profile and compatibility notes |
What it does
-
shot-timing profiles. Keeps tunable settings in named profiles tied to a client build.
-
ball-state and UI checks. Makes target, UI and timing checks visible during a controlled test.
-
private-server test controls. Provides a clear toggle and emergency stop while recording the session result.
How to read the result
A settings profile is evidence of one controlled test, not a universal configuration. Read it with the client build, latency and session type shown beside it. When two profiles behave differently, compare one setting group at a time and keep the same private test conditions.
Before you begin
- Keep Client build + test settings ready and confirm that it belongs to the intended Blue Lock: Rivals (Roblox) profile or session.
- Note the current game/client build or data date before changing a profile.
- Choose where Profile and compatibility notes will be saved so the previous result is not overwritten.
- Use shot-timing profiles in one short test first; keep the original save, profile or comparison beside it.
A complete first run
- Open Blue Lock Rivals Auto Goal Script Reference and confirm the detected Blue Lock: Rivals (Roblox) build or data source.
- Select the input or profile, then configure shot-timing profiles without changing the defaults that are not part of this test.
- Review ball-state and UI checks in the preview or status panel and correct any version, filter or detection warning.
- Run one controlled action. Compare the visible result with the preview before changing a second setting.
- Save the profile or export the result, keeping private-server test controls available for recovery and comparison.
Troubleshooting
Common failure pattern: auto goal timing breaks after an experience update.
The profile stops responding
Check the client-build status and repeat the same setup in a private or training session.
The wrong target is selected
Reduce the target rules to one condition and verify the FOV or interaction preview.
The stop key fails
Resolve key conflicts and keep the control panel focused during the first test.
Built for
- Record a known-good setup
- Test in a private session
- Compare behavior after a client update
After a game update
- Record the new client build beside a duplicate of the working profile.
- Repeat the private-session checklist with only the primary setting enabled.
- Confirm target, UI and stop-key checks before tuning timing values.
- Keep results separated by build so an old profile is not presented as current.
Questions
Where should I test a settings profile?
Use a private or training session where the behavior can be observed without affecting other players. Keep the stop key enabled during every test.
What information belongs in a compatibility report?
Record the exact game build, tool or data version, input used and observed result. Keep unknown fields marked unknown. A screenshot or a successful test in a different version is not evidence for the current build.
Is a working executable or script included?
The current repository contains documentation and an interface concept, not a verified working release. Compatibility notes and screenshots are not execution tests. Do not infer official authorship, supported builds or account protection from them.
Data and recovery
Keep tests private, use the stop key and change one setting at a time. Save the client build beside the profile so old results are not mistaken for current behavior.
Use automation and game-modification features only where the game rules and session type allow them.
Download
Review the documented scope and compatibility before choosing a release.
Official distribution
获取与安装
暂未发现可确认的官方软件包地址
当前 README 快照没有出现 npm、PyPI、Crates.io、pub.dev 等官方包页链接。本站不会根据仓库名称猜测下载地址。
本站不托管项目文件;需要安装时,请以项目维护者发布的官方文档为准。
Before installing
使用前核验
本站保存公开资料用于阅读,不代表安全审计或功能背书。安装前请核对许可证、依赖来源和发布签名,不要直接运行来源不明的二进制文件或高权限脚本。